All those screenshots looked great so far, it's fantastic to see that an "indie" developer can achieve a graphics quality, that is not far away from mainstream-million-dollar-production games, like codemasters f1 2011.
There are around 1000 players online right now, apparently player activity is yet very high in LFS, and Scavier is probably is still selling many S2 licenses. Of course this is all speculation, but if S2 is still succesful, there may be no need for Scavier to rush the release of S3, which will most likely boost and reanimate interest and media attention for LFS once it's released, like S2 did in 2005
correct me when i write nonsens, but shouldnt Macos beat windows in performance in every single situation? windows has to be shipped as compatible as possible, supporting thousands of intel/amd/via cpu, i guess it doesnt even use sse because there are still some CPU around that doesnt support it. Mac os on the other hand was made especially to work with intels core2 and later processors, which all support up to sse3 at least, they can make use of all the neat features and instruction sets that modern x86 chips come with. it would be bad for for Mac os if its not faster than windows
very well done high quality broadcast, but i think you shouldnt call out yellow flag after every single little crash, it kind of ruins the race and seems unnecessary unless there are really stuck cars on the track